Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Thursday, April 25, 2013

Spells

Here's a list of the magical spells in the game:

Necromancy Spells

  • Raise Skeleton
    Raise a slain unit as a skeleton.
  • Raise Zombie
    Raise a slain unit as a zombie.
  • Resurrection
    Bring fallen allies back to life. Undead and mechanical creatures are immune.
  • Summon Imp
    Summon an imp to a neighboring hex, caster sacrifices three hit points.

Damage Spells

  • Fireball
    Strike several enemies at once with magic fire.
  • Exorcism
    Inflict damage on demons and the undead.

Buff Spells

  • Bless
    Increase the target defense and attack values.
  • Air Shield
    Increase the target ranged defense and resistance values.
  • Inspiration
    Restore the target morale.
  • Haste
    Increase target speed and gradually restore stamina.
  • Astral Energy
    Restore target stamina and increase its resistance.
  • Slow
    Reduce target speed and gradually reduce stamina.
  • Restoration
    Heal the target, restore 12HP, cure poison, and reduce duration of hostile enchantments. Undead and mechanical creatures are immune.

Debuff Spells

  • Curse
    Reduce target attack and defense values.
  • Mass Curse
    Reduce attack and defense values of enemy army for 6 turns.
  • Vulnerability
    Reduce target defense and resistance values.
  • Fear
    Reduces target morale.
  • Dispel
    Dispel enemy incantations and inflict damage on summoned creatures.
  • Life Drain
    Steal hit points from target and give them to caster.
  • Word of Power
    Subdue a target with a resistance of three or less for one turn. Undead and mechanical creatures are immune.

Magic

Magic is the use of gems to dispense death to your enemies. Spells are specific to the battlefield and are used during combat; rituals, on the other hand, are bigger.

Not every hero class is as capable with a wand -- though they can all cast their own brand of magic. Mages, obviously, are the masters of this mechanic.

Gems

Gems are collected as loot after a battle. Every time you cast magic, you use up crystals. It is highly recommended that you save up your crystals for later in the game when you have to fight bigger, badder enemies.

Scrolls

Before every battle, you memorize a particular number of spell scrolls. You then have total access to those scrolls once you are fighting your enemies and your hero unit can use one scroll per turn until they run out. Each scroll can only be used once, however you can put as many of a single spell into your loadout as you have slots available.

Spell scrolls can be found on the bodies of dead enemies.

Loadout Slots

You have a limited number of slots to add scrolls to when you go into battle. However, as you level up, new slots may open up. There are also different tiers of slots. Higher tiered slots boost the damage or healing effects of your magic.

You can access your magic loadout and read new scrolls in the library screen.

Rituals

A hero is only required for a ritual if he is benefiting directly from the rite. Otherwise, you can simply cast it when ready. Rituals are grand magical doctrines that cause horrific damage or benevolent grace on a particular province or capital. Rituals effect your karma.