Melee refers specifically to damage done when a unit is attacking an enemy in an adjoining hex. High melee units can roll across the battlefield tearing through enemy lines. Some troops might be great at range, but when the enemy closes in, they fall to pieces. Here is a list of the best fighters in one-on-one, hand-to-hand combat:
There are only two units in Eador: Masters of the Broken World that can't do melee damage -- the catapult and the ballista. That leaves 64 other units vying for the crown of best melee fighter. I have listed the top thirty below, sorted by their levels and ranked by their melee attack:
ALIGN | LVL | HP | ATT | |
DRAGON | N | 4 | 150 | 40 |
CYCLOPS | E | 4 | 100 | 35 |
PHOENIX | N | 4 | 70 | 35 |
WAR ELEPHANT | N | 4 | 120 | 33 |
DEVIL | EI | 4 | 70 | 33 |
DEMON | EI | 3 | 42 | 20 |
OGRE | E | 3 | 68 | 19 |
MANTICORE | N | 3 | 50 | 19 |
MINOTAUR | N | 3 | 52 | 18 |
GRYPHON | N | 3 | 42 | 18 |
THUG | E | 2 | 35 | 14 |
BASILISK | N | 2 | 35 | 12 |
CENTAUR | N | 2 | 30 | 12 |
FIEND | EI | 2 | 29 | 12 |
HORSEMAN | N | 2 | 30 | 11 |
ORC | E | 1 | 23 | 9 |
BARBARIAN | U | 1 | 20 | 9 |
LIZARDMAN | N | 1 | 20 | 8 |
BRIGAND | E | 1 | 17 | 8 |
SKELETON | EI | 1 | 9 | 8 |
ZOMBIE | EI | 1 | 23 | 7 |
DWARF | G | 1 | 21 | 7 |
SWORDSMAN | L | 1 | 17 | 7 |
THIEF | E | 1 | 13 | 7 |
IMP | EI | 1 | 8 | 7 |
PIKEMAN | L | 1 | 18 | 6 |
GOBLIN | E | 1 | 12 | 6 |
CROSSBOWMAN | L | 1 | 10 | 5 |
ELF | GC | 1 | 9 | 5 |
SPEARMAN | N | 1 | 17 | 4 |
Strategy
Sadly, this list seems to lean heavily toward the evil units. However, there are some key neutral units that good players could lean on for dispensing vicious justice. Early on, you'll want to look to an alliance with the lizardmen or the barbarians to create armies with brute force front lines supported by ranged units. Later, you'll have to mix and match advanced units to see how your armies balance out.
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