Here's a list of the magical spells in the game:
Necromancy Spells
- Raise Skeleton
Raise a slain unit as a skeleton. - Raise Zombie
Raise a slain unit as a zombie. - Resurrection
Bring fallen allies back to life. Undead and mechanical creatures are immune. - Summon Imp
Summon an imp to a neighboring hex, caster sacrifices three hit points.
Damage Spells
- Fireball
Strike several enemies at once with magic fire. - Exorcism
Inflict damage on demons and the undead.
Buff Spells
- Bless
Increase the target defense and attack values. - Air Shield
Increase the target ranged defense and resistance values. - Inspiration
Restore the target morale. - Haste
Increase target speed and gradually restore stamina. - Astral Energy
Restore target stamina and increase its resistance. - Slow
Reduce target speed and gradually reduce stamina. - Restoration
Heal the target, restore 12HP, cure poison, and reduce duration of hostile enchantments. Undead and mechanical creatures are immune.
Debuff Spells
- Curse
Reduce target attack and defense values. - Mass Curse
Reduce attack and defense values of enemy army for 6 turns. - Vulnerability
Reduce target defense and resistance values. - Fear
Reduces target morale. - Dispel
Dispel enemy incantations and inflict damage on summoned creatures. - Life Drain
Steal hit points from target and give them to caster. - Word of Power
Subdue a target with a resistance of three or less for one turn. Undead and mechanical creatures are immune.
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