Wednesday, April 24, 2013

Hero Classes

There are four separate classes of hero in Eador: Masters of the Broken World. Each class has a particular niche, advantages, and disadvantages.

Class: Warrior

This guy is a tank. Armor him up, march him to the front line, and let him soak up the damage while your other units pepper in shots from afar. However, there's no range attacks, so you're going to be taking damage all the way across the board if you're facing a ranged antihero.

As he levels up, the warrior gains significant bonuses to health.

Class: Scout

Scouts can pick off people well before they arrive at the front line. And his utility skills are second to none. However, when against fast-moving enemies or an overwhelming force, you may see trouble as they gain ground faster than you can kill them off.

As he levels up, the scout gains significant bonuses to range and damage.

Class: Commander

First of all, commanders start with a larger army. That's literally a huge bonus. Their area of expertise is in working with soldiers to make them better, faster, cooler, and smarter. However, he will get snow plowed if even touched by the enemy, so protect him at all costs. At the start of the game, he's very difficult to succeed with; by the end of the game, he's a warhorse.

As he levels up, the commander gains more and more soldier slots.

Class: Mage

With a 100% focus on magic, the mage is worthless in hand-to-hand combat. However, the sheer volume of spells he can cast and the damage they inflict make him easiest to win with at the beginning but less productive in the endgame. The key with the mage is to play for necromancy -- constantly raise the dead enemies to attack their former comrades. You're also trading gold spent on soldiers for crystals being spent on undead. This spreads out the infrastructure burden and, again, can be risky yet rewarding at the start of play.

As he levels up, the mage will gain magic slots and buffs.

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